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Draft Discussion 2008

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Post by nolemmings Sat Apr 19, 2008 8:18 pm

I don't.
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Post by sabrjay Sat Apr 19, 2008 8:21 pm

I say no to multiple picks. There is no rush to get this done. It's like these guys are going to start playing their real games soon and it'll mess things up. The pace will pick up once Gil makes his two picks.

There, you get multiple picks mallet

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Post by fisherboy7 Sun Apr 20, 2008 3:45 am

I'm in no rush either. My original intention was for this to be 16 rounds total, but since the sim requires a 24 man roster, it's going to take some time. I wouldn't be against going 2 picks at a time after round 16 as it might drag on in later rounds. But if others don't like the idea I guess we'll continue as planned.
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Post by sabrjay Sun Apr 20, 2008 4:03 am

We are almost half way thru the draft in less than a week. If we keep this pace, we should be done by this time next Sunday or Monday.

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Post by ItsOnlyGil Sun Apr 20, 2008 12:12 pm

If you could get everyone into the chatroom at the same time, we could hammer this out in two hours.
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Draft Discussion 2008 - Page 4 Empty Gil...

Post by Square_Frame_Ramly Sun Apr 20, 2008 12:31 pm

That would be impossible....but a great idea.

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Post by ItsOnlyGil Sun Apr 20, 2008 12:55 pm

The Windmakers, PrayForRain and the Orioles are fielding teams which are sure to inspire fear into mortal pitchers; and the others are no slouches either.

My pick tho is the Riddlers Medieval crew, if they can get a pitching staff together.

What do you think?
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Post by ItsOnlyGil Sun Apr 20, 2008 1:30 pm

Play the Sim -

In an earlier post it was agreed that on the strength of Hornsby's consecutive seasons averaging around .400, he would be considered a better hitter than Cobb.

The same is likely true for other players who have had streaks. These will include: Boggs who started off with seasons of .349, .361, .325, .368, .357, .363; and Keeler with ,371, .377, .386, .424, .385, .379, .362. The same will apply to Heilmann who got off to a slow start, Sosa who hit 243 HRs in four years, and many others.

So, when a software program is involved, reality is skewed. And to yield maximum success in a simulation, one must align his choices with the programming criteria. Idea
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Post by ItsOnlyGil Sun Apr 20, 2008 2:05 pm

The Riddlers Medieval B.B.C.
*********************************

The management of the Riddlers Medieval B.B.C. has voted to not file a protest with the League Office for waiting to inform us that our fourth round draft pick was ineligible until the 11th Round.

It is our view that the selections which were made are valid in accordance with the draft criteria, and stand as such. Participation in the Sim is viewed as optional, and adherence to their rules are similarly optional.

Therefore we appreciate the accomodations which were offered by the Draft Team Management to facilitate our alignment with the criteria of the Sim Coordinator.

cyclops
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Post by sabrjay Sun Apr 20, 2008 2:44 pm

We seem to get a lot people on Sunday nights. I'll be around, so anyone else that we can get into the chatroom would be great. I'll most likely show up about 7pm CST. If I don't respond right away, just means I'm watching TV or doing something else and have checked the chat in a few minutes.

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Draft Discussion 2008 - Page 4 Empty i will try....

Post by Square_Frame_Ramly Sun Apr 20, 2008 2:46 pm

and be on 8:00 EST or a little bit after....if we can get all teams then yes we can get thru at least a few rounds.

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Post by ItsOnlyGil Sun Apr 20, 2008 4:42 pm

8 EST is good.
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Post by nolemmings Sun Apr 20, 2008 5:01 pm

I'll try and be there around 8:00 EST, but frankly, all it takes is one no show to bog down the whole thing.
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Post by ItsOnlyGil Sun Apr 20, 2008 5:42 pm

If you have a quorum, you can skip missing participants.
The Full Count ByLaws would have to be checked to determine the percentage and minimum numbers which constitute a quorum.

Evil or Very Mad Twisted Evil
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Post by sabrjay Sun Apr 20, 2008 8:16 pm

My other suggestion is that since this was originally only going to be 16 rounds and this is just a dry run for the sim, I can set up the sim to draft rounds 17-24. The computer is set up to draft the best available player at positions that you need filling.

I personally like this as it won't tip anyone's hand as to sleepers they might have for late round picks.

Dan, you magnidicent bastard, I was hoping Thompson was going to still be around the next time big. Great snag

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Post by fisherboy7 Sun Apr 20, 2008 8:19 pm

sabrjay wrote:My other suggestion is that since this was originally only going to be 16 rounds and this is just a dry run for the sim, I can set up the sim to draft rounds 17-24. The computer is set up to draft the best available player at positions that you need filling.

Good idea. Since this is our dry run and we've had a few snags along the way (sorry Gil), we'll be better prepared for next time we decide to do this (a few months from now or whatever). Next time we'll have a better idea of roster requirements before the draft starts as well. But it would be fun to finish up in a few days and begin to see the results from the sim.


Last edited by fisherboy7 on Sun Apr 20, 2008 9:36 pm; edited 1 time in total
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Post by nolemmings Sun Apr 20, 2008 8:30 pm

I'm not sure i understand. After round 16, everyone will have filled every required position except the second catcher slot, so what is it the computer would do? Frankly, I loathe the idea of the computer picking any of my players.
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Post by fisherboy7 Sun Apr 20, 2008 9:10 pm

nolemmings wrote:I'm not sure i understand. After round 16, everyone will have filled every required position except the second catcher slot, so what is it the computer would do? Frankly, I loathe the idea of the computer picking any of my players.

Yes, we'd fill our initial 16 positions, but the sim requires a 24 man roster. What Jay is proposing is that we allow the sim to autodraft rounds 17-24.

I could go either way, I don't mind the late rounds autodraft because this is a test run. We'll be much better prepared for the Historical Draft V2.0
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Post by nolemmings Sun Apr 20, 2008 9:23 pm

but why? Why tell me my next best player is so and so, when I don't want the guy or want someone else? Other than the second catcher, the computer is just basically taking the next 50-60 next best hitters and the next 20 or 30 pitchers without regard for position. Or does it perceive that my choice at some position is weak and decide how to bolster that spot with a reserve specially chosen just for me? Either way I'd prefer to fill out the roster myself.
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Post by Orioles1954 Sun Apr 20, 2008 9:32 pm

I second that. I think that double picking rounds 17-24 to speed things up is a much much better idea.

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Post by fisherboy7 Sun Apr 20, 2008 9:35 pm

Orioles1954 wrote:I second that. I think that double picking rounds 17-24 to speed things up is a much much better idea.

I like the double picking idea alot too.
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Post by sabrjay Sun Apr 20, 2008 9:46 pm

Doesn't matter how it gets done this time around. We aren't playing for anything, so having the computer make the last picks is no big deal. And as I mentioned, if we have sleeper picks in the late rounds, I know I'd rather not tip them off this time around.

Double picks is fine if that's what most want to do

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Draft Discussion 2008 - Page 4 Empty well then I guess I'm in the minority

Post by nolemmings Sun Apr 20, 2008 10:07 pm

How many teams are going to be allowed to play when we play "for real"? If we have 14-16 teams, which would be fine by me, then the numbers are skewed from one SIMS season to the next, as each squad will not be as deep. So what is gained or learned by even playing a so-called mock SIMS season? I think it would be fun, but not really if 1/3 of my team was picked by a computer.

If you want to double pick, then I guess that's what we do, although I'm opposed. Frankly, if one or two people still wait 8-12 hours before picking anyway, I'm not sure how much time is saved. I really think a draft can be knocked out in 3-4 hours, if people would just devote and block off the time for it. Spread over two days should be zero problem. I know we all have lives and things going on, but this draft has dragged on wayyy too long.
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Post by fisherboy7 Sun Apr 20, 2008 10:15 pm

Todd, I've seen offline drafts last well over a month. I don't feel like this one has been too long - many enjoy the strategy and thought that goes into each pick. The double picks would make the final 8 rounds go much more quickly though, and we'd still get to pick our own players. Why would you be opposed Todd?

I'd like to see 14-16 teams next time around. This trial has been very beneficial, as everyone is now familiar with how a draft like this works (it was many people's first experience with one). Also, we've got plenty of kinks worked out and we'll be familiar with the sim software before the next draft.

I think many non participants have been watching the draft with interest and would want to participate in the next one.

Jay, maybe save your sleepers for the next one if you don't want to tip your hand.
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Post by TheBig6 Sun Apr 20, 2008 10:25 pm

I'm with Todd on this one,
I have purposely drafted my team with disregard to modern players as I do not want any Multi-Millionaire Prima Donnas disrupting my clubhouse. Now you want a computer to pick for me with no regard for era played.
Count me out.
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